Story 48 • Amos 5

Let Justice Roll Down



Activities

Use the following coloring and activity sheets, or choose from the additional activity suggestions below. {10–15 minutes}

Coloring sheet image
Coloring & Activity Sheets Download icon Download

More Activity Suggestions

K–2nd

Option 1: Caterpillar Relay

plastic toy hoops (one per team)

Gather supplies. Assign leaders to hold a plastic toy hoop in front of each team so children can walk through it.

Divide the class into teams of eight to ten children. Each team should line up behind a hoop with their hands on the shoulders of the child in front of them. When the leader says “Caterpillars, wiggle!” the teams must go through the hoop, travel to the opposite end of the room, come back through the hoop, and return to the start line—all while staying connected. If a team breaks apart, they must stop and reconnect before continuing. The first team to get all players across the line wins. Remind children that we are to care for those around us and seek justice.

Option 2: Keys Game

one set of keys, chairs

Gather supplies. Scatter chairs randomly through the room (one chair less than the number of children).

Have everyone sit on a chair. The child that does not have a chair is the leader. Give the leader a large set of keys that jingle. Have the leader grab the hand of someone and lift that person up to join as the leader walks through the chairs. That person then grabs another child’s hand and does the same. Children continue to join the train until the leader drops the keys. When the keys drop, everyone standing runs to sit in a chair. The child who does not get a chair is the leader for the next round. Remind children that as God’s people we want to lift other people up and make them feel welcome.

3rd–5th

Option 1: Jump the Stream Challenge

two long strings

Gather supplies. Place two strings on the ground parallel to one another, about 1 foot apart.

Explain that between the two strings is a stream that the children need to jump over. Once everyone has jumped over the stream, widen it. If a child lands in the stream when she jumps, that child is out. After each jump, widen the strings until only one child remains. Remind children that God wanted Israel to be like a stream that flowed with justice.

Option 2: Keys Game

one set of keys, chairs

Gather supplies. Scatter chairs randomly through the room (one chair less than the number of children).

Have everyone sit on a chair. The child that does not have a chair is the leader. Give the leader a large set of keys that jingle. Have the leader grab the hand of someone and lift that person up to join as the leader walks through the chairs. That person then grabs another child’s hand and does the same. Children continue to join the train until the leader drops the keys. When the keys drop, everyone standing runs to sit in a chair. The child who does not get a chair is the leader for the next round. Remind children that as God’s people we want to lift other people up and make them feel welcome.


Welcome!

Try out the Biggest Story Curriculum. A new lesson will be available here each week.

To learn how to use the lesson components be sure to check out the How to Use section at the end of the lesson plan.

Dialog illustration